PVP mode details
Hello, drunkards! PVP mode release is just around the corner, so we would like to provide you with more details regarding it, thus you will be prepared.
First of all, several iterations are planned, the first one, which is scheduled for January 31st, will be without combat visualization.
The next version will also include the introduction of item swapping, thereby increasing the rarity and parameters of your robot, but still without visualization — this will be in February.
Finally, the third iteration will include combat visualization with the possibility to use the unique robot abilities. The date will be provided later.
Returning to the first release, for the first 3–4 weeks we will use $JUNK as an internal game currency, this is due to the fact that the balance is correctly calculated and the release of the $METAL is scheduled for mid-February.
Alright, now let’s talk about the process itself:
- PvP arena is a place where players can test their item builds and prove it by receiving rewards
- Players use matchmaking to find opponents and fight with them
- Every fight consumes energy
- Every fight changes leaderboard rating
- Leaderboard rating defines farming speed and rewards from tax
You will have the opportunity to stake robots in pvp, at the moment the squad can consist of 1 robot, until $METAL release, but you can change them to participate and understand how they behave in battle.
Each fight will cost energy, it regenerates on its own after a while, but if you don’t want to wait, you can buy a booze of energy regeneration. Also, after the fight your rating changes depending on whether the battle was successful or not, this in turn affects your position in the leaderboard, and the position in the leaderboard affects the hash power and the amount of $JUNK that can be farmed.
Stay tuned and follow our digests and social networks for more updates!