Drunk Robots workflow

Hey drunkards!
You quite often ask us to show what we are working on at the moment, and so we’ve decided to show those developments that we already have and a short overview of the main plans.
It is important to take into account that this is a rough workflow and we may have already revised some points, some were removed, some will come in a different form.

Below you can see the task manager, keep in mind that this is only the lead game design zone, all other sections, such as testing, development, management and others are carried out in specialized services:

Right, let’s move on and look at the item balance sheet and how they will affect your robots:

This is not the final data, we still need to conduct testing before implementing it, now we are waiting for the completion of development to do this.

And so, we move on to the game design map as well as developments in matchmaking in PvP. Everything may seem very chaotic at first glance, and, unfortunately, we cannot show you a full map, but nevertheless you may have a basic understanding of what’s happening:

And some work on PvP

This is just a small part of a large process. At the moment, we are planning to hold an AMA session, thus if you have any questions, fill out the following form.

Stay tuned and follow our digests and social networks for more updates!

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Play-to-earn game on #BSC. Survive and seize the city overrun by the drunk, junky robots whose only interests are metal beer and violence.

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Drunk Robots

Drunk Robots

Play-to-earn game on #BSC. Survive and seize the city overrun by the drunk, junky robots whose only interests are metal beer and violence.

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