Combat Flow fixes
Hello, guys, we’ve made fixes in the combat flow!
Now, everything works according to the original game design. At the same time, it is important to understand how the order of the battle is determined, this is influenced by the DOPE parameter, a queue of all the robots participating in the battle is lined up according to it, so even if you initiate the battle, this does not mean that the robot from your team will be the first to attack. The first attack will be carried out by the robot with the highest DOPE.
What other fixes have been made:
- The target selection based on the type of weapon
- Frontline and Backline targeting
- Changes in reroll system
- Fixed a bug where robots hit one of the most DOPEst ones until he dies
All this is made possible by visualization, we hope that your gaming experience will be even better! We are waiting for your feedback!
Stay tuned and follow our digests and social networks for more updates!
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